“Frostmorne”

Undead Frost giant

Role: Boss (Campaign 2) | Type: Undead Giant

  • Software: [ZBrush, Maya, Substance Painter]

Character Overview: Frostmorne is a formidable boss encountered in the second campaign. As an Undead Frost Giant, he serves as a twisted reflection of the standard Frost Giants, requiring a design that feels both familiar and distinctly horrifying.

This character was an exercise in smart asset reuse and efficient production pipelines.

  • Shared Topology: To save production time and texture memory, Frostmorne shares the underlying mesh and rig (skinning) of the standard Frost Giant enemy.

  • Differentiation: The challenge was making him look unique despite the shared assets. I achieved this primarily through texture and material work, swapping healthy flesh for necrotic skin, adding ice crystallisation, and exposing bone elements.

  • Visual Storytelling: Through texture painting, I emphasized his "hard-to-beat" status by adding battle damage and weathering, visually suggesting he is an ancient veteran who refuses to die.

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Ice Troll

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Sonsha Good and Evil Form