Ice troll
Role: Enemy NPC | Type: Beast/Humanoid
Software:
[ZBrush, Maya, Substance Painter]
Character Overview A savage inhabitant of the frozen wastes, the Ice Troll is a recurring enemy.
The Ice Troll presented a specific technical hurdle: rendering convincing fur without destroying the polygon budget.
The Fur Challenge: Traditional fur cards were too expensive for our triangle limit. Instead, I sculpted the fur as stylized clumps and volumes directly into the high-poly mesh.
Silhouette: I focused on the overall silhouette of the fur tufts to ensure the character read well from afar while still retaing details when looking closer in VR