Reina

Role: Playable character

  • Software:[ZBrush, Maya, Substance Painter]

Character Overview: Reina is a Ice type hero that was the face of the game at first, the game went throw a lot of changes and the artstyle changed but it was the first character that players got to play with.

As a central villain, Sonsha needed to command attention while fitting within the same technical constraints as standard NPCs.

  • Visual Hierarchy: being a mobile top down game it was important visually to keep it simple and to read well form distance. i focused on the top part where I added the most geometry

  • Design Translation: The company wanted that Disney Pixar feel for her so i have tried to make her similar stylewise

  • Optimisation: Despite her importance, strict adherence to the poly count was required to ensure performance during her complex combat sequences involving particle effects.

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real time Arcane inspired Ezreal test

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Fableborne Primordial